using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkillManager : MonoBehaviour
{
   public static SkillManager instance;

    public DashSkill dash {  get; private set; } 
    public CloneSkill clone { get; private set; }   
    public Sword_Skill sword { get; private set; }

    private void Awake()
    {
        if (instance != null)
        {
            Destroy(instance.gameObject);
        }
        else
        {
            instance = this;
        }
    }
    private void Start()
    {
        dash = GetComponent<DashSkill>();
        clone = GetComponent<CloneSkill>();
        sword =GetComponent<Sword_Skill>();
    }

}
